I love it: Apple under promised but over delivered by opening the gate to the Apple Arcade service earlier than originally announced. It doesn’t happen often. The strategy is probably linked to a desire to test the platform with a gradual rollout. Kudos to them. But there is more.
Matthew Panzarino writing for TechCrunch:
Apple Arcade seems purpose-built to make room in the market for beautiful, sad, weird, moving, slow, clever and heartfelt. All things that the action, shooter and MOBA-driven major market of gamesMatthew Panzarino
hasdone nothing to foster over the last decade.
Some people may not like the walled garden that is Apple and its ecosystem. As I wrote earlier this week on Medium, we pay Apple to make decisions. If we happen to like their choices, then we stay in their ecosystem. As a long-time customer, I’m paying Apple for not only design decisions but also some form of curated content. Movies, TV shows, games are all part of this grand scheme now that Apple is becoming a service company. And so far I like the results. I like the fact that Apple refuses to pay for violent TV series or movies. Same goes for games. There is already way too much of these in
On content, I like to pay Apple so I don’t get shitty or annoying ads. This is another reason where one may choose to pay Apple. I did the same with my blog, I’m paying so you don’t get ads.